AQUARYOUNS ENCYCLOPEDIA

A Pioneer's Guide To The AQUARYOUNS Universe

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Just like AQUARYOUNS this wiki is currently IN DEVELOPMENT. All information given here is subject to change.
Genau wie AQUARYOUNS befindet sich dieses Wiki derzeit IN ENTWICKLUNG. Alle Angaben sind ohne Gewähr.
development:changelog

Changelog

The following versions have been released:


Goal 0.17 Alpha - 07.07.2020

General changes

  • Performance optimization: Handling request timeout and network compression have been corrected
  • The successful loading of a Pioneer Ship on the Home claim is now reported as an event message in the HUD.
  • The handling of the ESC key has been standardized for all UIs (ESC closes the respective UI).
  • The texture of the Yard has been revised.
  • Buildings and units are highlighted when hovering over them with the GISMO
  • Gold highlight lines on buildings (available in the In-game shop) have been upgraded with a metallic effect.

Bugfixes

  • Renaming of buildings is now also included in all lists (e.g. shipping UI)
  • Fixed: Incorrect display regarding the GISMO idle animation
  • Fixed: Ships could not be built in the Yard once its storage was full.

Known bugs

  • Language setting is not available in landing view (registration/login).
  • Update problems when activating/deactivating buildings or releasing ships in the Yard.

Important notes

  • So-called “stuck” players should contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
  • After a certain time, the message “Request timeout! Status code: 408” may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
  • If you get the message “OS Error 4294956486” on STEAM, please reinstall the complete game. This will fix the problem.

Goal 0.16 Alpha - 23.06.2020

General changes

  • Items purchased in the shop can now be activated and deactivated
  • Name tags for renaming your own buildings, claims and the profile are now available
  • After a battle, all ships involved are updated on the contested claim (destroyed ships are removed)
  • In addition to Drag'n'Drop, fast loading is now also possible by double-clicking on the element to be shipped

Bugfixes

  • False positive heuristic hits (by virus scanners) have been removed
  • The special material “Skilled” (available in the shop) is now displayed correctly on the Control Center
  • Multiple events arriving at the same time are now displayed correctly
  • When turning off inventory filters, goods that were already selected for shipping would sometimes get added again
  • Problems with scrolling while pressing the right mouse button have been fixed
  • When building buildings, it could happen that buildings were not placed, even though the selected space is free
  • Operating animations and particle effects of the buildings are now deactivated during the construction phase

Known bugs

  • Language setting is not available in landing view (registration/login).
  • Update problems when activating/deactivating buildings or releasing ships in the Yard.

Important notes

  • So-called “stuck” players should contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
  • After a certain time, the message “Request timeout! Status code: 408” may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
  • If you get the message “OS Error 4294956486” on STEAM, please reinstall the complete game. This will fix the problem.

Goal 0.15 Alpha - 05.06.2020

UI changes and bugfixes

  • Bugfix: Corrected wrong display of “Skilled material” on the Control Center
  • Adjusted camera position in construction mode
  • Adjusted update mechanics with regard to local time differences

Known bugs

  • After a fight, the units on the claim are not cleared. This takes place only after a new login.
  • Language setting is not available in landing view (registration/login).
  • Update problems when activating/deactivating buildings or releasing ships in the Yard.

Important notes

  • So-called “stuck” players should contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
  • After a certain time, the message “Request timeout! Status code: 408” may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
  • If you get the message “OS Error 4294956486” on STEAM, please reinstall the complete game. This will fix the problem.

Goal 0.14 Alpha - 22.05.2020

General changes

  • Switch to a new Unity version

Bugfixes

  • Comprehensive error correction in relation to the calculation of the current player data

Known bugs

  • After a fight, the units on the claim are not cleared. This takes place only after a new login.
  • Language setting is not available in landing view (registration/login).
  • Update problems when activating/deactivating buildings or releasing ships in the Yard.

Important notes

  • So-called “stuck” players should contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
  • After a certain time, the message “Request timeout! Status code: 408” may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
  • If you get the message “OS Error 4294956486” on STEAM, please reinstall the complete game. This will fix the problem.

Goal 0.13 Alpha - 08.05.2020

Balancing adjustments

  • Quarter: One unit of food per person living there is required per cycle (regardless of level)
  • Quarter: Storage increases with each level
  • Quarter: Cycle time of four minutes remains the same for all levels
  • Obelisk (developer support): Construction time has been corrected to one minute
  • Seaweed farm: Produces X food on the first level
  • Seaweed farm: Can now be upgraded to level 10

UI changes and bugfixes

  • Battle reports can now be called up separately in the message menu
  • All events can be viewed in the message menu
  • Bugfix: The values ​​for the visual fill level indicators have been adjusted in the Quarter
  • Bugfix: Returning Guppies (CC) are visible again
  • Bugfix: Message button in the player profile has been fixed
  • Bugfix: Demolition of a building is now shown with the inverted construction animation
  • Bugfix: The localization of the messages did not work correctly in rare cases

Server bugfixes

  • Bugfix: Under certain circumstances Humans were removed from Quarters after a relogin.
  • Bugfix: Raw materials needed for production are being consumed again.

Known bugs

  • After a fight, the units on the claim are not cleared. This takes place only after a new login.
  • Language setting is not available in landing view (registration/login).
  • Update problems when activating/deactivating buildings or releasing ships in the Yard.

Important notes

  • So-called “stuck” players should contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
  • After a certain time, the message “Request timeout! Status code: 408” may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.

Goal 0.12 Alpha - 29.04.2020

General changes

  • Introduction of the 1st stage of the combat system:
    Units of the Hunter ("Neon") and Bomber ("Barbe") class can be built in the newly introduced Yard. Both ship classes are able to attack and take over claims of other players.
    Further and more detailed information will be published in our wiki shortly.
  • Introduction of the 1st stage of the event system:
    Important information is now acknowledged in the middle of the HUD with a short notice.
    Further and more detailed information will be published in our wiki shortly.

Balancing adjustments

  • Construction times for buildings Lvl 1 reduced: CC Lvl 1 buildings
  • Quantity of starting goods metal and glass increased
  • Food is now a starting good
  • Construction time of the Control Center on own claims reduced to four minutes
  • Construction costs for the Warehouse increased
  • Construction costs of the Fish farm increased
  • Construction costs of the Geothermal powerunit increased
  • Electricity consumption of the Fish farm increased
  • Number of workers needed for Fish farm increased
  • Fish farm production time reduced to two minutes
  • Fish farm production increased to 12 units of food per production time
  • Pioneer ships can no longer travel to claims of other players
  • Pioneer ship is not defeatable (This will be removed in future balancing adjustments.)
  • Home claim cannot be defeated (This will be removed in future balancing adjustments.)

UI changes and bugfixes

  • Commands in the Transit UI are given dynamically depending on the selected ship
  • Update of login / register form handling with keyboard hotkeys (tabbing is now possible)
  • Exit icon in landing view (registration / login) revised
  • Settings are already available in landing view (registration / login)
  • Bugfix: Saving log-in data and settings on MacOS has been fixed
  • Bugfix: Changes to resolution in settings are now possible

Known bugs

  • After a fight, the units on the claim are not cleared. This only happens after a relogin.
  • Battle reports are sent as announcements.
  • Language setting in landing view (registration / login) is not available.
  • Update problems when activating / deactivating buildings or releasing ships in the shipyard.
  • Dissolution of the so-called Textkeys (“TS_”) is partially incorrect.
  • The news button in the player profile shows a square instead of the letter icon

Important notes

  • We have completely revised the saving of the local player data. All game settings and the existing login data are affected. This was necessary due to the data being lost on certain systems after restarting the game. Therefore it may happen that previously made settings cannot be read and will be reset. We apologize for any inconvenience.
  • So-called “stuck” players would like to contact our support via email. If necessary, you will receive new metal and glass.
    Please note: We will never ask for your login, password or email address. Therefore, always send the email from the account you used to register in AQUARYOUNS World.

Goal 0.11 Alpha - 16.04.2020

Discarded in favor of Goal 0.12.


Goal 0.10 Alpha - 27.03.2020

General changes

  • Preparations to introduce the combat system
  • Switch to a new Unity version

Fixed bugs

  • Time sync problems fixed
  • Fixed an error when switching resolution

If you get the message “OS Error 4294956486” on STEAM, please reinstall the complete game. This will fix the problem.


Goal 0.9 Alpha - 13.03.2020

General changes

  • Range grid in UI of buildings with range has been improved (added key)
  • The quarter now slowly fills up with humans, who can be deployed as workers. This will consume food.
  • Localisation improved

Fixed bugs

  • Displaying of bound and available humans in the quarter fixed
  • Building list in buildings with range fixed
  • GISMO behavior after constructing a building has been fixed
  • Fixed an error when switching resolution
  • Guppy won't get stuck on buildings during automated transport anymore
  • Player names may now contain german umlauts

Goal 0.8 Alpha - 04.03.2020

General changes

  • Introducing department upgrades
  • Changed build order (new tech-tree)
  • All players who have fewer building materials than at the start of the game receive a one-time replenishment in the control center on the home claim.

UI changes

  • Corrected fontsize in dropdown menu in Shipping UI of Control Centers
  • Removed categories from bug report/idea system
  • Messages for communication errors are more specific now
  • Name, ID and coordinates will now be displayed above selected claims

Fixed bugs

  • Occasional halts of automated transports at Control Centers fixed
  • Automated transports now spawn at the exact position (synchronized with backend info)
  • Department status icons disappearing behind claim surfaces fixed

Goal 0.7 Alpha - 16.02.2020

General changes

  • Automated Transport of resources between Production-Departments and the Control Center on a claim is now fully integrated (Transport runs permanently as soon as a production building is available on a claim; ressources are delivered continuously; products are only taken along as soon as production provides 1 full slot)

UI changes

  • First integration of rename claims and departments (currently not active)
  • Plateau name and coordinates are now displayed below the HUD in claim view

Fixed bugs

  • Construction costs are now displayed correctly (no more line breaks)
  • An error while synchronizing timings in the backend has been fixed

Goal 0.6 Alpha - 02.02.2020

General changes

  • Integrated further algorithms for automated transport of resources between Control Center, Warehouses & Factories

UI changes

  • Mini Info panel above ships now shows if the ship is loaded and a Control Center can be build
  • New wiki icon in Department UI
  • Status bar in Department UI redesigned
  • Department-Upgrade UI has been improved, now displays available resources

Fixed bugs

  • Errors when creating Ingame-Requests have been fixed
  • Account-Management on Backend-Server has been stabilized

Goal 0.5 Alpha - 17.01.2020

General changes

  • Email account validation activated
  • Added wiki icon to HUD
  • New icons for Logout, Department info & activated/deactivated
  • Integrated first algorithms for automated resource transport between Control Center, Warehouse & Factories

Fixed bugs

  • Ships will now be filled up and emptied correctly when sent to transport
  • Started production will now be reset if the smelter is upgraded or rebranded
  • Message UI: better readability of recipient input field

Goal 0.4 Alpha - 23.12.2019

General changes

  • Decorative item “Obelisk” added
  • Login-name added to salutation in “password forgotten” mail
  • Time synchronization between client & server further adjusted
  • Inconsistent accounts cleaned up (some accounts had multiple players)

UI changes

  • Redesign of the user interfaces of the Power Units and the Quarter (clearer representation of the range of Power and Humans)
  • User interfaces now react after a BRS/CIS ticket has been sent

Fixed bugs

  • Progress bar now shows correct data after (de-)activating the department
  • Server-side malfunction after converting a generic factory fixed
  • Server-side corrections to the event system

Goal 0.3 Alpha - 13.12.2019

General changes

  • Mac Support
  • Linux Support
  • Windows 7 Support

UI changes

  • All UIs have been overhauled optically (increased contrast, better usability/readability)
  • Info-button in Department-UI now links to specific wiki-page
  • Support for multiline text in Bug-Report- and Community-Involvement-System

Fixed bugs

  • User interfaces can now be closed after a Bug-Report- or Community-Involvement-Dialogue had been invoked
  • fixed timing problems between client and server
  • Control Center will now be supplied with Power when activated, if enough is available
  • Generic Factories transformed into Smelters now have a storage available and can produce Metal or Glass again

Goal 0.2 Alpha - 22.11.2019

General changes

  • Construction costs of all departments corrected
  • Storage sizes of the Control Center and Warehouses reduced
  • Construction times of the departments adjusted
  • Production rates of factories adjusted
  • Increased the starting resources per player
  • Pioneer ship slowed down
  • Output of the power units and the quarter to strengthen the respective grid formation

Fixed Bugs

  • Error moving goods from one slot to the other
  • Incorrect display of the progress bar when converting a Generic Factory to a Smelter
  • various timing issues when transporting goods between Control Center and Warehouses
  • Several server-side errors during player update
  • Optimized utilization of the graphics card
  • Activation of options within Department UI: display control has been corrected.
  • Messages: Announcements window now uses full space
  • Number of displayed storage slots corrected
  • Application start overhauled
  • wrong rendering of department names
  • wrong claim colors
  • Translation errors

Goal 0.1 PreAlpha - 21.11.2019 07:11 PM

Initial Release.