A Pioneer's Guide To The AQUARYOUNS Universe

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Just like AQUARYOUNS this wiki is currently IN DEVELOPMENT. All information given here is subject to change.
Genau wie AQUARYOUNS befindet sich dieses Wiki derzeit IN ENTWICKLUNG. Alle Angaben sind ohne Gewähr.

Previous chapter → Verschiffung UI

Transit UI

The Transit UI provides you with all information about ship movements. At the same time, this overview serves as a command interface for your captains. How to get to the Transit UI is explained in → Transit/Submarine.

UI elements

Example Name Description
Plateau representation Displays the current → plateau with all → claims
Own claim Mark for → claim in own possession
Foreign claim Mark for → claim owned by a → fellow player
Free claim Mark for free → claim
Selected claim Mark for selected → claim
Transit information
Transit command
Transit options MWith these options you can start your transit or reset all decisions made. These options are active as soon as a target claim has been selected.
Close UI Closes the interface

Start transit

A ship is shipped to AQUARYOUNS World in three steps.

Step 1: Select destination claim

The start claim is already shown as selected on the plateau. With a click on another claim you select your destination claim. As soon as this is done, the transit information shows you which → ship you are sending and how long it will be on the way.

Step 2: Select command

Your captain needs a transit order. This is carried out on arrival at the destination.

Step 3: Send the ship

With a click on “Send” your ship begins its journey.


The journey time is largely determined by the speed of the selected → ship and the distance between the start and destination → claim. A claim has a certain length unit. The higher the speed of the ship, the faster this ship can cover the unit of length.

In the current ALPHA, a ship always moves from the middle of a claim to the middle of the target claim. So if a ship sails to a neighboring claim, it must travel the length unit of a claim. This unit of length is multiplied if there are further claims between the start and destination.

Next chapter → Player UI