AQUARYOUNS ENCYCLOPEDIA

A Pioneer's Guide To The AQUARYOUNS Universe

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Previous chapter → HUD

Building UI

The Building UI has a modular structure. The individual modules can vary from building to building. The Building UI is basically structured as follows:

<Image with a schematic representation of the areas - example:>

  1. Name of the building
  2. Tab area for changing the content in the building's main area
  3. Building's main area
  4. Options area
  5. Right side area
  6. Left side area

Building's main area

The contents in the buildings main area show the main function of the respective → building. By using the tabs in the tab area, the content of the buildings main area can be changed. What exactly the main function is, is explained for the respective building on the → building pages.

Options area

In the options area you will find all basic options of a building. If an option opens a new UI or displays new content in the main building report, this option becomes lighter. Clicking the same option again closes the new UI or returns to the previous content of the main building content.

Below is an overview of the commonly available options. Whether an option is actually offered depends on the respective building and its functionality.

Example Name Description
Upgrade building Shows the → Upgrade UI
Wiki-Icon Open wiki Shows the wiki page of the building (jumps out of the game and opens the respective browser)
Close UI Closes the building interface
Dismantling/Demolition Zeigt → Demolition UI

Activate/Deactivate Activates or deactivates the building. In the deactivated state, all building functions stand still.
Storage view Displays the warehouse in the main building area. This works in the same way as the main function of the → Warehouse.

Right side area

The right side area is divided into two. The status bar is shown in the upper part, below - if the building forms a grid - you'll find the range map.

Status bar

The status bar shows all static information at the top. This includes information on consumption and production, as well as inventory overviews and operating consumptions. The information on production and operation is hidden as soon as the production of the building has been stopped because raw materials are missing or the building has been deactivated.

Example Name Type Description

Level Static Development stage of the building. Improvements or the activation of new features often depend on this.

Available guppies Static If part of the building's function: Display of the guppies currently available in the building / Generally provided guppies

Range Static If part of the building's function: Display of the range of the building in the form of a radius around the current claim. A range of 1 thus includes the current claim as well as all directly adjacent claims. This is relevant, for example, for the dispatch of goods in the → Control Center and for the grid formation of a power plant.

Duration Static If part of the building's function: Displays the duration of a production run in the building.

Production Production If part of the building's function and if the function of the building is not stopped: display of the → products after a production run or display of the → electricity output of a power plant

Consumption Production If part of the buildings function and if the function of the building isn't stopped: Display of the → Raw materials required for a production run.

Waste generated Inventory If part of the building's function: Display of waste generated.

Storage consumption Inventory If part of the building's function: Display of → Storage consumption

Power consumption Operation If part of the building's function: Display of electricity consumption per production run.

Workforce Operation If part of the building's function: Display of the workers employed per production run.

Grid / Range map

Certain → buildings form a so-called “Grid” together with other buildings of the same type. This grid is shown in the Rangemap of such a building.

The rangemap shows the current plateau. The individual colored claims can be read as follows:

Filled in blue ⇒ Claim is supplied by the current building
Filled in blue and outlined in white ⇒ Claim on which the current building is located
Filled in white ⇒ Claim with building, which feeds its output into the grid
Outlined in white ⇒ Claim is supplied by a building of the grid
Filled in red ⇒ Claim with building that is currently not feeding any output into the grid
Outlined in red ⇒ Claim is covered by the grid, but there is no supply because the associated supply building (red claim) does not provide any output

Left side area

If necessary, the blueprint selection is displayed on the left side of the page. Here you will find all blueprints that you can use by drag'n'drop in the buildings main area.

There is a filter in the upper area of ​​the blueprint selection. Activating this means that blueprints that match the filter are displayed. If two or more filters are activated at the same time, they work as follows: Blueprints matching the type of one filter and blueprints matching the type of the other filter are displayed together.


Next chapter → Rückbau UI