Here you will find all previous ideas from the community. Become a supporter of an idea and send us a CIS request with the idea number.
Number | Idea | Description | Dev Notes |
---|---|---|---|
#1 | Mobile Client | Make AQUARYOUNS World playable for mobile devices | • in progress • see → mobile challenge |
#2 | Tutorial | An ingame tutorial at the beginning | • planned • |
#3 | Tooltips | More additional informations when hovering over buttons, icons or numbers | • open • |
#4 | Trade Routes | Be able to define trading routes or at least be able to chain shipping commands, so resources can continually be transferred from one location to another. | • open • |
#5 | Prioritize distribution of power and humans | Currently there's no control over which departments power and humans go to. | • planned • |
#6 | Renaming game elements | Add feature to name buildings, ships, claims with own names. | • in progress • |
#7 | Dynamic Commands | The commands on transit should be dynamic depends on requirements. | • in progress • |
#8 | Seaweed farm in Tech-Tree LVL 1 | Seaweed farm should be buildable in the tech tree lvl 1 | • open • |
#9 | Infos above buildings | Short informations about the buildings when hovering them with the gismo. | • planned • |
#10 | Fast loading Guppys | There should be a faster way to load resources into Guppys. Maybe a double click could put them into first open Guppy slot. | • done • |
#11 | Downgrade Buildings | If a player has run into a dead end upgrading his buildings to require more humans etc., he might not be able to dismantle/demolish and rebuild. So maybe downgrading could be an option. | • open • |